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| Realistic graphics are only important when the virtual world triggers a sense of threat Image Credit: Sara Kurig |
Being wowed by powerful graphics is not enough for a person to feel fully immersed in a virtual-reality (VR) world – a strong emotional response to the simulated environment is essential too, according to a new study from the University of Bath.
Indeed, field of view and visual realism – achieved through cutting-edge graphics and usually powered by high-end headsets – can be relatively unimportant in creating a believable VR experience. Far more important is the way a user is made to feel (e.g. happy or scared) within the virtual environment, the study found.
Dr Crescent Jicol, principal investigator of the study, said: “A lot of money goes into making headsets and screens better and into rendering virtual worlds more realistic, but more effort needs to be centered on improving the user’s emotional experience.”
Though the findings of this Bath study may ultimately reduce the pressure on gamers to overspend on high-end VR equipment, the implications of this work extend beyond entertainment: in the years ahead, VR is expected to play an ever-growing role in many areas of life, from workplace training to medical rehabilitation programs.


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